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I was asked to create a specific job NPC animation for each of the buildings. These animations play while the building is in production. A generic NPC rig was used for each of these animations. I had to create the vector assets that the character interacted with. Once the background image was created, It pretty much laid the groundwork for what the character would be doing and what assets needed to be created for the animation. 



 

Bookstore



 

Diner



 

Winery



 

Dairy



 

Barn



 

FruitStand



 

Pie Shop



 

Cocoa Shop



 

Textile Mill



 

Dye Factory



 

Tailor



 

Bakery



 

Garden Shop



 

FurnitureShop



 

MetalSmith



 

(SCROLL OVER TO PLAY ANIMATION)



 

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